Luna/apps/socket-client.cpp

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2023-07-28 15:31:27 +00:00
#include <stdio.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <unistd.h>
int main()
{
int sockfd = socket(AF_UNIX, SOCK_STREAM, 0);
if (sockfd < 0)
{
perror("socket");
return 0;
}
struct sockaddr_un un;
un.sun_family = AF_UNIX;
strncpy(un.sun_path, "/tmp/local.sock", sizeof(un.sun_path));
if (connect(sockfd, (struct sockaddr*)&un, sizeof(un)) < 0)
{
perror("connect");
return 1;
}
char buf[4096];
ssize_t nread = read(sockfd, buf, sizeof(buf) - 1);
if (nread > 0)
{
buf[nread] = 0;
printf("Message from server: %s\n", buf);
}
const char* message = "EXIT";
write(sockfd, message, strlen(message));
close(sockfd);
return 0;
}