libui: Add support for keyboard shortcuts natively
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@ -26,6 +26,17 @@ namespace ui
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System,
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};
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struct [[gnu::packed]] Shortcut
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{
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moon::KeyCode key;
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int modifiers;
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bool operator==(const Shortcut& other) const
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{
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return key == other.key && modifiers == other.modifiers;
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}
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};
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class Window
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{
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public:
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@ -62,6 +73,8 @@ namespace ui
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Result<ui::EventResult> handle_mouse_buttons(ui::Point position, int buttons);
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Result<ui::EventResult> handle_key_event(const ui::KeyEventRequest& request);
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Result<void> add_keyboard_shortcut(ui::Shortcut shortcut, bool intercept, os::Function<ui::Shortcut>&& action);
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int id() const
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{
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return m_id;
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@ -80,6 +93,14 @@ namespace ui
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Option<int> m_old_mouse_buttons;
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bool m_decorated { false };
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struct ShortcutAction
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{
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bool intercept;
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os::Function<Shortcut> action;
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};
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HashMap<Shortcut, ShortcutAction> m_shortcuts;
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Result<void> draw_titlebar();
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};
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}
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@ -212,7 +212,25 @@ namespace ui
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Result<ui::EventResult> Window::handle_key_event(const ui::KeyEventRequest& request)
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{
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if (request.pressed)
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{
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auto* shortcut = m_shortcuts.try_get_ref({ request.code, request.modifiers });
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if (shortcut)
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{
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shortcut->action({ request.code, request.modifiers });
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if (shortcut->intercept) return ui::EventResult::DidHandle;
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}
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}
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if (!m_main_widget) return ui::EventResult::DidNotHandle;
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return m_main_widget->handle_key_event(request);
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}
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Result<void> Window::add_keyboard_shortcut(ui::Shortcut shortcut, bool intercept,
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os::Function<ui::Shortcut>&& action)
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{
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TRY(m_shortcuts.try_set(shortcut, { intercept, move(action) }));
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return {};
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}
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}
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