wind: Reorder drag sequence
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@ -20,21 +20,7 @@ void Mouse::update(const moon::MousePacket& packet)
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m_position.y -= packet.ydelta;
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m_position.y -= packet.ydelta;
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m_position = m_screen_rect.normalize(m_position);
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m_position = m_screen_rect.normalize(m_position);
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if ((packet.buttons & moon::MouseButton::Left) && !m_dragging_window)
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if (m_dragging_window && !(packet.buttons & moon::MouseButton::Left))
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{
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g_windows.for_each_reversed([this](Window* window) {
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if (!this->m_dragging_window && window->surface.contains(this->m_position))
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{
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this->m_dragging_window = window;
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this->m_initial_drag_position = ui::Point { this->m_position.x - window->surface.pos.x,
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this->m_position.y - window->surface.pos.y };
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os::println("Started drag: window at (%d,%d,%d,%d) with offset (%d,%d)", window->surface.pos.x,
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window->surface.pos.y, window->surface.width, window->surface.height,
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this->m_initial_drag_position.x, this->m_initial_drag_position.y);
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}
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});
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}
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else if (m_dragging_window && !(packet.buttons & moon::MouseButton::Left))
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{
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{
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os::println("Stopped drag: window at (%d,%d,%d,%d) with offset (%d,%d)", m_dragging_window->surface.pos.x,
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os::println("Stopped drag: window at (%d,%d,%d,%d) with offset (%d,%d)", m_dragging_window->surface.pos.x,
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m_dragging_window->surface.pos.y, m_dragging_window->surface.width,
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m_dragging_window->surface.pos.y, m_dragging_window->surface.width,
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@ -48,6 +34,21 @@ void Mouse::update(const moon::MousePacket& packet)
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m_dragging_window->surface.pos =
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m_dragging_window->surface.pos =
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ui::Point { m_position.x - m_initial_drag_position.x, m_position.y - m_initial_drag_position.y };
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ui::Point { m_position.x - m_initial_drag_position.x, m_position.y - m_initial_drag_position.y };
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m_dragging_window->surface = m_dragging_window->surface.absolute();
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m_dragging_window->surface = m_dragging_window->surface.absolute();
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m_dragging_window->focus();
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}
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else if ((packet.buttons & moon::MouseButton::Left) && !m_dragging_window)
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{
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g_windows.for_each_reversed([this](Window* window) {
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if (!this->m_dragging_window && window->surface.contains(this->m_position))
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{
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this->m_dragging_window = window;
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this->m_initial_drag_position = ui::Point { this->m_position.x - window->surface.pos.x,
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this->m_position.y - window->surface.pos.y };
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os::println("Started drag: window at (%d,%d,%d,%d) with offset (%d,%d)", window->surface.pos.x,
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window->surface.pos.y, window->surface.width, window->surface.height,
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this->m_initial_drag_position.x, this->m_initial_drag_position.y);
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window->focus();
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}
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});
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}
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}
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}
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}
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