libui: Properly cut off the last drawn character if necessary
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@ -101,7 +101,7 @@ namespace ui
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{
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u32 line = offset;
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int mask = 1 << (m_psf_header.width - 1);
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for (int x = 0; x < m_psf_header.width; x++)
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for (int x = 0; x < width; x++)
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{
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if (*((u32*)glyph) & mask) *(u32*)(canvas.ptr + line) = color.raw;
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mask >>= 1;
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