gol: Use the windowing system
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This commit is contained in:
apio 2023-09-20 20:17:11 +02:00
parent 52b04bd33b
commit b09226b8ba
Signed by: apio
GPG Key ID: B8A7D06E42258954
2 changed files with 36 additions and 82 deletions

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@ -38,6 +38,7 @@ luna_app(sysfuzz.cpp sysfuzz)
luna_app(cp.cpp cp)
luna_app(kill.cpp kill)
luna_app(gol.cpp gol)
target_link_libraries(gol PUBLIC ui)
luna_app(touch.cpp touch)
luna_app(free.cpp free)
luna_app(about.cpp about)

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@ -1,13 +1,12 @@
#include <alloca.h>
#include <assert.h>
#include <fcntl.h>
#include <luna/Heap.h>
#include <os/ArgumentParser.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <time.h>
#include <ui/App.h>
#include <ui/Window.h>
#include <unistd.h>
struct Cell
@ -16,16 +15,12 @@ struct Cell
bool new_state;
};
static int g_num_rows = 76;
static int g_num_columns = 102;
static int g_fb_width;
static int g_fb_height;
static int g_fd;
static int g_num_rows = 40;
static int g_num_columns = 60;
static Cell* g_cells;
static char* g_fb;
static ui::Window* g_window;
static Result<void> fill_cells()
{
@ -47,31 +42,30 @@ static Cell& find_cell(int row, int column)
return g_cells[row * g_num_columns + column];
}
static constexpr int BYTES_PER_PIXEL = 4;
static constexpr int BYTES_PER_PIXEL = sizeof(u32);
static constexpr ui::Color activated_cell_color = ui::CYAN;
static constexpr ui::Color deactivated_cell_color = ui::Color::from_rgb(40, 40, 40);
static void draw_cells()
{
const int CELL_WIDTH = g_fb_width / g_num_columns;
const int CELL_HEIGHT = g_fb_height / g_num_rows;
const int CELL_WIDTH = g_window->canvas().width / g_num_columns;
const int CELL_HEIGHT = g_window->canvas().height / g_num_rows;
auto canvas = g_window->canvas();
for (int i = 0; i < g_num_rows; i++)
{
for (int j = 0; j < g_num_columns; j++)
{
char* buf = g_fb + (i * g_fb_width * CELL_HEIGHT * BYTES_PER_PIXEL);
auto subcanvas = canvas.subcanvas(ui::Rect { j * CELL_WIDTH, i * CELL_HEIGHT, CELL_WIDTH, CELL_HEIGHT });
auto& cell = find_cell(i, j);
u8 color = cell.state ? 0xff : 0x00;
for (int k = 0; k < CELL_HEIGHT; k++)
{
memset(buf + (j * CELL_WIDTH * BYTES_PER_PIXEL), color, CELL_WIDTH * BYTES_PER_PIXEL);
buf += g_fb_width * BYTES_PER_PIXEL;
}
ui::Color color = cell.state ? activated_cell_color : deactivated_cell_color;
subcanvas.fill(color);
}
}
msync(g_fb, g_fb_height * g_fb_width * BYTES_PER_PIXEL, MS_SYNC);
g_window->update();
}
static int find_neighbors(int row, int column)
@ -109,71 +103,30 @@ static void next_generation()
Result<int> luna_main(int argc, char** argv)
{
u64 delay_between_iterations = 250;
u64 delay_at_end = 3000;
u64 num_iterations = 100;
ui::App app;
TRY(app.init(argc, argv));
app.set_nonblocking();
StringView columns;
StringView rows;
StringView delay;
StringView end_delay;
StringView iterations;
StringView seed;
os::ArgumentParser parser;
parser.add_description("A framebuffer-based implementation for Conway's Game of Life.");
parser.add_system_program_info("gol"_sv);
parser.add_positional_argument(rows, "rows"_sv, "76"_sv);
parser.add_positional_argument(columns, "columns"_sv, "102"_sv);
parser.add_value_argument(delay, 'd', "delay"_sv, "the delay between generations (in ms)");
parser.add_value_argument(end_delay, 'e', "end-delay"_sv,
"after finishing, how much to wait before returning to the shell (in ms)");
parser.add_value_argument(iterations, 'i', "iterations"_sv, "how many generations to show (default: 100)");
parser.add_value_argument(seed, 's', "seed"_sv, "the seed for the random number generator");
parser.parse(argc, argv);
g_num_columns = (int)TRY(columns.to_uint());
g_num_rows = (int)TRY(rows.to_uint());
if (!delay.is_empty()) delay_between_iterations = TRY(delay.to_uint());
if (!end_delay.is_empty()) delay_at_end = TRY(end_delay.to_uint());
if (!iterations.is_empty()) num_iterations = TRY(iterations.to_uint());
if (!seed.is_empty()) srand((unsigned)TRY(seed.to_uint()));
else
srand((unsigned)time(NULL));
g_fd = open("/dev/fb0", O_RDWR);
if (g_fd < 0)
{
perror("gol: cannot open framebuffer for writing");
return 1;
}
g_fb_height = ioctl(g_fd, FB_GET_HEIGHT);
g_fb_width = ioctl(g_fd, FB_GET_WIDTH);
g_window = TRY(ui::Window::create(ui::Rect { 200, 200, 600, 400 }));
g_window->set_title("Game of Life");
app.set_main_window(g_window);
TRY(fill_cells());
g_fb =
(char*)mmap(nullptr, g_fb_height * g_fb_width * BYTES_PER_PIXEL, PROT_READ | PROT_WRITE, MAP_SHARED, g_fd, 0);
if (g_fb == MAP_FAILED)
int counter = 0;
while (app.process_events())
{
perror("gol: cannot map framebuffer into memory");
return 1;
if (counter >= 10)
{
next_generation();
draw_cells();
counter = 0;
}
else
counter++;
usleep(10000);
}
draw_cells();
while (num_iterations--)
{
usleep(delay_between_iterations * 1000);
next_generation();
draw_cells();
}
usleep(delay_at_end * 1000);
munmap(g_fb, g_fb_height * g_fb_width * BYTES_PER_PIXEL);
free(g_cells);
return 0;
}