Add a display server and graphical user interface #38
@ -23,6 +23,9 @@ class Buffer
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Buffer(Buffer&& other);
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Buffer(const Buffer& other) = delete; // For now.
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Buffer& operator=(Buffer&&);
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Buffer& operator=(const Buffer&) = delete;
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/**
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* @brief Create a Buffer object, allocating a specific amount of memory for it.
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*
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@ -24,6 +24,16 @@ Buffer::Buffer(Buffer&& other) : m_data(other.data()), m_size(other.size())
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other.m_data = nullptr;
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}
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Buffer& Buffer::operator=(Buffer&& other)
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{
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if (&other == this) return *this;
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if (m_data) free_impl(m_data);
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m_data = other.m_data;
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m_size = other.m_size;
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other.m_data = nullptr;
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return *this;
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}
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Buffer::~Buffer()
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{
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if (m_data) free_impl(m_data);
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