/** * @file Button.h * @author apio (cloudapio.eu) * @brief A clickable component that triggers an action when pressed. * * @copyright Copyright (c) 2023, the Luna authors. * */ #pragma once #include #include #include #include namespace ui { class Button : public Widget { public: Button(ui::Window* window, ui::Widget* parent); template Result create_child_widget() { auto* widget = TRY(make(window(), this)); m_child = widget; window()->recalculate_layout(); return widget; } void set_action(os::Action&& action); Result handle_mouse_move(Point position) override; Result handle_mouse_leave() override; Result handle_mouse_down(Point position, int buttons) override; Result handle_mouse_up(Point position, int buttons) override; Result handle_key_event(const ui::KeyEventRequest& request) override; Result draw(Canvas& canvas) override; void recalculate_true_rects() override; void recalculate_pseudo_rects() override; void show_tree(int indent) override { os::println("%*s- ui::Button (%d,%d,%d,%d)", indent, "", m_rect.pos.x, m_rect.pos.y, m_rect.width, m_rect.height); if (m_child) m_child->show_tree(indent + 1); } private: bool m_hovered { false }; bool m_clicked { false }; Widget* m_child { nullptr }; os::Action m_action; }; }