#include "Screen.h" #include #include #include #include #include Result Screen::open() { int fd = ::open("/dev/fb0", O_RDWR | O_CLOEXEC); if (fd < 0) return err(errno); int width = ioctl(fd, FB_GET_WIDTH); int height = ioctl(fd, FB_GET_HEIGHT); void* p = mmap(nullptr, width * height * BYTES_PER_PIXEL, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0); if (p == MAP_FAILED) { close(fd); return err(errno); } Screen screen; screen.m_canvas = ui::Canvas::create((u8*)p, width, height); screen.m_size = width * height * BYTES_PER_PIXEL; return screen; } void Screen::sync() { msync(m_canvas.ptr, size(), MS_SYNC); }