#pragma once #include "render/BaseRenderer.h" class BBRenderer : public BaseRenderer { public: bool init() override; void set_pixel(uint32_t x, uint32_t y, Color color) override; Color get_pixel(uint32_t x, uint32_t y) override; void paint_rect(uint32_t x, uint32_t y, uint32_t w, uint32_t h, Color color) override; void paint_rect(uint32_t x, uint32_t y, uint32_t w, uint32_t h, Color* colors) override; void clear(Color color) override; };