#pragma once #include "render/BBRenderer.h" #include "render/Color.h" namespace Debug { struct DebugStatus { static DebugStatus* the(); void Init(); void ThrowException(int exception); void StartBootStage(Color stage); void PassBootStage(Color stage); void FailBootStage(); void DebugTick(); void DebugKey(char key); private: int x = 0; int y = 0; int errx = 0; int erry = 30; BBRenderer renderer; static DebugStatus s_main; }; }