#include namespace ui { bool Rect::contains(Point point) { return (point.x >= pos.x) && (point.y >= pos.y) && (point.x <= (pos.x + width)) && (point.y <= (pos.y + height)); } Point Rect::normalize(Point point) { if (point.x < pos.x) point.x = pos.x; if (point.y < pos.y) point.y = pos.y; if (point.x > pos.x + width) point.x = pos.x + width; if (point.y > pos.y + height) point.y = pos.y + height; return point; } Point Rect::relative(Point point) { point = normalize(point); point.x -= pos.x; point.y -= pos.y; return point; } Rect Rect::absolute() { return Rect { ui::Point { pos.x < 0 ? 0 : pos.x, pos.y < 0 ? 0 : pos.y }, width, height }; } };