#pragma once #include "Window.h" #include struct Client { os::LocalServer::Client conn; Vector windows; const bool privileged { false }; bool rpc_in_progress { false }; u8 rpc_id { 0 }; Client(os::LocalServer::Client&& client, bool priv) #ifdef CLIENT_IMPLEMENTATION : conn(move(client)), windows(), privileged(priv) {} #else ; #endif };