62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
#pragma once
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#include "fs/VFS.h"
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#include "thread/Thread.h"
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namespace Scheduler
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{
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void init();
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Thread* current();
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Thread* idle();
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Thread* init_thread();
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void set_reap_thread(Thread*);
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void signal_reap_thread();
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Result<Thread*> new_kernel_thread(u64 address, const char* name);
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Result<Thread*> new_kernel_thread(void (*func)(void), const char* name);
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Result<Thread*> new_kernel_thread(void (*func)(void*), void* arg, const char* name);
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Result<Thread*> new_userspace_thread(SharedPtr<VFS::Inode> inode, const char* name);
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void add_thread(Thread* thread);
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Thread* pick_task();
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void reap_thread(Thread* thread);
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void switch_task(Registers* regs);
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void invoke(Registers* regs);
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LinkedList<Thread> check_for_dying_threads();
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Option<Thread*> find_by_pid(pid_t pid);
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template <typename Callback> void for_each_child(Thread* thread, Callback callback)
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{
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for (Thread* current = thread; current; current = g_threads.next(current).value_or(nullptr))
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{
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if (current->parent == thread)
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{
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bool should_continue = callback(current);
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if (!should_continue) return;
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}
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}
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}
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void dump_state();
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bool has_children(Thread* thread);
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Option<Thread*> find_exited_child(Thread* thread);
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}
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extern "C" void kernel_yield();
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void kernel_wait(pid_t pid);
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void kernel_sleep(u64 ms);
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[[noreturn]] void kernel_exit();
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// Freezes the current thread until someone else calls wake_up() on this thread.
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void kernel_wait_for_event();
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