Luna/wind/Screen.cpp
apio 57a05b73f3
wind: Add a simple display server skeleton using libui
No client functionality yet, but it's a start.
2023-08-28 12:49:09 +02:00

35 lines
748 B
C++

#include "Screen.h"
#include <errno.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <unistd.h>
Result<Screen> Screen::open()
{
int fd = ::open("/dev/fb0", O_RDWR | O_CLOEXEC);
if (fd < 0) return err(errno);
int width = ioctl(fd, FB_GET_WIDTH);
int height = ioctl(fd, FB_GET_HEIGHT);
void* p = mmap(nullptr, width * height * BYTES_PER_PIXEL, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
if (p == MAP_FAILED)
{
close(fd);
return err(errno);
}
Screen screen;
screen.m_canvas = ui::Canvas::create((u8*)p, width, height);
screen.m_size = width * height * BYTES_PER_PIXEL;
return screen;
}
void Screen::sync()
{
msync(m_canvas.ptr, size(), MS_SYNC);
}