Luna/libui/include/ui/App.h
apio 909d0ed289
libos+wind+apps: Make IPC code object-oriented and add functionality for properly receiving messages
This functionality previously had to be repeated across all server programs using the IPC API.
2024-02-03 19:16:39 +01:00

74 lines
1.5 KiB
C++

/**
* @file App.h
* @author apio (cloudapio.eu)
* @brief UI application event loop.
*
* @copyright Copyright (c) 2023, the Luna authors.
*
*/
#pragma once
#include <luna/HashMap.h>
#include <luna/StringView.h>
#include <os/EventLoop.h>
#include <os/IPC.h>
#include <ui/Window.h>
namespace ui
{
class App
{
public:
App();
~App();
Result<void> init(StringView socket_path = "/tmp/wind.sock");
Result<int> run();
Rect screen_rect();
os::IPC::Client& client()
{
return *m_client;
}
void set_should_close(bool b)
{
m_should_close = b;
if (b) m_loop.quit();
}
void set_main_window(Window* window)
{
check(!m_main_window);
m_main_window = window;
}
Window* main_window()
{
return m_main_window;
}
Result<void> register_window(OwnedPtr<Window>&& window, Badge<Window>);
void unregister_window(Window* window, Badge<Window>);
static App& the();
private:
static App* s_app;
OwnedPtr<os::IPC::Client> m_client;
Window* m_main_window { nullptr };
HashMap<int, OwnedPtr<Window>> m_windows;
bool m_should_close { false };
os::EventLoop m_loop;
bool process_events();
Window* find_window(int id);
Result<void> handle_ipc_event(os::IPC::Client&, u8 id, void*);
friend void handle_socket_event(int, int);
};
}