Luna/gui/libui/src/Canvas.cpp
apio 140910763e
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all: Reorder directory structure
Why are command-line utilities stored in "apps"?
And why are apps like "editor" or "terminal" top-level directories?
Command-line utilities now go in "utils".
GUI stuff now goes in "gui".
This includes: libui -> gui/libui, wind -> gui/wind, GUI apps -> gui/apps, editor&terminal -> gui/apps...
System services go in "system".
2024-07-21 13:24:46 +02:00

76 lines
1.9 KiB
C++

/**
* @file Canvas.cpp
* @author apio (cloudapio.eu)
* @brief Drawable surfaces.
*
* @copyright Copyright (c) 2023, the Luna authors.
*
*/
#include <luna/CString.h>
#include <ui/Canvas.h>
namespace ui
{
Canvas Canvas::create(u8* ptr, int width, int height)
{
return Canvas { .width = width, .height = height, .stride = width, .ptr = ptr };
}
Canvas Canvas::subcanvas(Rect rect)
{
if (rect.pos.x < 0) rect.pos.x = 0;
if (rect.pos.y < 0) rect.pos.y = 0;
if (rect.pos.x + rect.width > width) rect.width = width - rect.pos.x;
if (rect.pos.y + rect.height > height) rect.height = height - rect.pos.y;
u8* p = ptr + rect.pos.x * sizeof(Color) + (rect.pos.y * sizeof(Color) * stride);
return Canvas { .width = rect.width, .height = rect.height, .stride = stride, .ptr = p };
}
void Canvas::fill(Color color)
{
u8* p = ptr;
for (int i = 0; i < height; i++)
{
u32* colorp = (u32*)p;
for (int j = 0; j < width; j++)
{
*colorp = color.raw;
colorp++;
}
p += stride * sizeof(Color);
}
}
void Canvas::fill(u32* pixels, int _stride)
{
u8* p = ptr;
for (int i = 0; i < height; i++)
{
u32* colorp = (u32*)p;
for (int j = 0; j < width; j++)
{
u32 pix = pixels[j];
if (Color::from_u32(pix).alpha() == 0xff) *colorp = pix;
colorp++;
}
pixels += _stride;
p += stride * sizeof(Color);
}
}
void Canvas::copy(u32* pixels, int _stride)
{
u8* p = ptr;
for (int i = 0; i < height; i++)
{
u32* colorp = (u32*)p;
memcpy(colorp, pixels, width * sizeof(u32));
pixels += _stride;
p += stride * sizeof(Color);
}
}
}