Luna/libluna/include/luna/Bitmap.h
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libluna: Document Bitmap
2023-08-23 13:50:45 +02:00

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/**
* @file Bitmap.h
* @author apio (cloudapio.eu)
* @brief An interface to an array of bits.
*
* @copyright Copyright (c) 2022-2023, the Luna authors.
*
*/
#pragma once
#include <luna/Result.h>
#include <luna/Types.h>
/**
* @brief A class providing an interface to an array of bits.
*/
class Bitmap
{
public:
/**
* @brief Construct a new empty Bitmap object.
*
* This object is invalid until initialize() is called on it.
*/
Bitmap();
/**
* @brief Construct a new Bitmap object.
*
* @param location The memory to use. This memory is not managed by Bitmap; if it is dynamically allocated, you must
* free it after it is no longer used by the bitmap.
* @param size_in_bytes The size (in bytes, the number of bits available will be 8 times more) of the memory used.
*/
Bitmap(void* location, usize size_in_bytes);
/**
* @brief Initialize a Bitmap object.
*
* If the object was previously initialized, you should call move() instead.
*
* @param location The memory to use. This memory is not managed by Bitmap; if it is dynamically allocated, you must
* free it after it is no longer used by the bitmap.
* @param size_in_bytes The size (in bytes, the number of bits available will be 8 times more) of the memory used.
*/
void initialize(void* location, usize size_in_bytes);
/**
* @brief Initialize a previously initialized Bitmap object and return the memory location it was previously using.
*
* If the object was not previously initialized, you should call initialize() instead.
*
* @param new_location The memory to use. This memory is not managed by Bitmap; if it is dynamically allocated, you
* must free it after it is no longer used by the bitmap.
* @param new_location_size_in_bytes The size (in bytes, the number of bits available will be 8 times more) of the
* memory used.
* @return void* The old memory location previously used by the bitmap.
*/
void* move(void* new_location, usize new_location_size_in_bytes);
/**
* @brief Change the value of the bit at a specific index.
*
* @param index The index of the bit to change.
* @param value The value to set.
*/
void set(usize index, bool value);
/**
* @brief Read the value of the bit at a specific index.
*
* @param index The index of the bit to read.
* @return bool The value of the specified bit.
*/
bool get(usize index) const;
/**
* @brief Return the size in bits of the bitmap.
*
* @return usize The size in bits.
*/
usize size() const
{
return m_size_in_bytes * 8;
}
/**
* @brief Return the size in bytes of the bitmap.
*
* @return usize The size in bytes.
*/
usize size_in_bytes() const
{
return m_size_in_bytes;
}
/**
* @brief Return the memory location used by the bitmap.
*
* @return void* The memory location used. If it is NULL, the bitmap was not initialized.
*/
void* location() const
{
return (void*)m_location;
}
/**
* @brief Check whether the bitmap has been initialized.
*
* @return true The bitmap was initialized by a constructor or initialize().
* @return false The bitmap was not initialized and you should not call other methods on it until initialize() is
* called.
*/
bool initialized() const
{
return m_location;
}
/**
* @brief Find the first bit with a specific value.
*
* @param value The value to look for.
* @param begin If different from 0, the bit index to start looking at.
* @return Option<usize> If a matching bit was found, the index of said bit, otherwise an empty Option.
*/
Option<usize> find(bool value, usize begin = 0) const;
/**
* @brief Find the first bit with a specific value and toggle it.
*
* @param value The value to look for.
* @param begin If different from 0, the bit index to start looking at.
* @return Option<usize> If a matching bit was found, the index of said bit, otherwise an empty Option.
*/
Option<usize> find_and_toggle(bool value, usize begin = 0);
/**
* @brief Find the first region of bits all with a specific value.
*
* @param value The value to look for.
* @param count The number of consecutive bits that should all match the value.
* @param begin If different from 0, the bit index to start looking at.
* @return Option<usize> If a matching region was found, the index of the first bit in said region, otherwise an
* empty Option.
*/
Option<usize> find_region(bool value, usize count, usize begin = 0) const;
/**
* @brief Find the first region of bits all with a specific value, and toggle them all.
*
* @param value The value to look for.
* @param count The number of consecutive bits that should all match the value.
* @param begin If different from 0, the bit index to start looking at.
* @return Option<usize> If a matching region was found, the index of the first bit in said region, otherwise an
* empty Option.
*/
Option<usize> find_and_toggle_region(bool value, usize count, usize begin = 0);
/**
* @brief Check whether a region of bits all match a value.
*
* @param start The bit index of the first bit in the region.
* @param bits The number of bits in the region.
* @param value The value to check against.
* @return bool Whether the region matches.
*/
bool match_region(usize start, usize bits, bool value);
/**
* @brief Check whether a region of bits all match a value, returning an error if the region is outside of the
* Bitmap's bounds (instead of crashing).
*
* @param start The bit index of the first bit in the region.
* @param bits The number of bits in the region.
* @param value The value to check against.
* @return Result<bool> An error if the region is out of bounds, or whether the region matches.
*/
Result<bool> try_match_region(usize start, usize bits, bool value);
/**
* @brief Set the entire bitmap to a value.
*
* @param value The value to use.
*/
void clear(bool value);
/**
* @brief Set a region of bits to a value.
*
* @param start The bit index of the first bit in the region.
* @param bits The number of bits in the region.
* @param value The value to set.
*/
void clear_region(usize start, usize bits, bool value);
private:
u8 value_byte(bool b) const
{
return b ? 0xff : 0;
}
bool match_region_impl(usize start, usize bits, bool value);
u8* m_location = nullptr;
usize m_size_in_bytes = 0;
};