ortie/static/ortie.js

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JavaScript
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var target = document.getElementById("startup-target").innerText;
var buffer = "";
var successfulAttempts = 0;
var failedAttempts = 0;
var isGameActive = true;
document.body.removeChild(document.getElementById("startup-target"));
const field = document.getElementById("spell-field");
const scoreGood = document.getElementById("score-good");
const scoreBad = document.getElementById("score-bad");
const scorePercent = document.getElementById("score-percent");
const image = document.getElementById("word-image");
async function updateTarget() {
isGameActive = false;
const response = await fetch("/random");
const object = await response.json();
target = object.word;
image.src = object.image_url;
isGameActive = true;
console.log("ready!");
}
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const levenshteinDistance = (str1, str2) => {
const track = Array(str2.length + 1).fill(null).map(() =>
Array(str1.length + 1).fill(null));
for (let i = 0; i <= str1.length; i += 1) {
track[0][i] = i;
}
for (let j = 0; j <= str2.length; j += 1) {
track[j][0] = j;
}
for (let j = 1; j <= str2.length; j += 1) {
for (let i = 1; i <= str1.length; i += 1) {
const indicator = str1[i - 1] === str2[j - 1] ? 0 : 1;
track[j][i] = Math.min(
track[j][i - 1] + 1, // deletion
track[j - 1][i] + 1, // insertion
track[j - 1][i - 1] + indicator, // substitution
);
}
}
return track[str2.length][str1.length];
};
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function isLetter(str) {
return str.length === 1 && str.match(/[a-z]/i);
}
updateSpellField = (text) => {
field.innerText = text;
field.style.color = "";
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if(text.length == 0) {
field.innerText = "escribe algo...";
field.style.color = "gray";
}
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}
updateScores = () => {
scoreGood.innerText = successfulAttempts;
scoreBad.innerText = failedAttempts;
var total = successfulAttempts + failedAttempts;
var percent = (successfulAttempts / total) * 100;
scorePercent.innerText = Math.round(percent);
}
submitBuffer = () => {
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let distance = levenshteinDistance(buffer.toLowerCase(), target.toLowerCase());
if(distance > 1)
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{
updateSpellField(target);
field.style.color = "red";
failedAttempts += 1;
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} else if(distance > 0) {
updateSpellField(target);
field.style.color = "yellow";
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} else {
updateSpellField(buffer);
field.style.color = "green";
successfulAttempts += 1;
}
updateScores();
buffer = "";
updateTarget();
}
document.onkeyup = (ev) => {
const key = ev.key;
if(isGameActive)
{
if(key === "Enter")
{
if(buffer.length != 0) submitBuffer();
}
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if(key === "Backspace")
{
buffer = buffer.slice(0, buffer.length - 1);
updateSpellField(buffer);
}
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if(isLetter(key))
{
buffer += key;
updateSpellField(buffer);
}
}
ev.preventDefault();
return false;
}