#include "render/BBRenderer.h" #include "assert.h" #include "bootboot.h" extern BOOTBOOT bootboot; extern uint8_t fb[4]; bool BBRenderer::init() { // FIXME: Support more framebuffer types return bootboot.fb_type == FB_ARGB; } void BBRenderer::set_pixel(uint32_t x, uint32_t y, Color color) { *(uint32_t*)(fb + bootboot.fb_scanline * y + x * 4) = *(uint32_t*)&color; } Color BBRenderer::get_pixel(uint32_t x, uint32_t y) { return *(Color*)(fb + bootboot.fb_scanline * y + x * 4); } void BBRenderer::clear(Color color) { paint_rect(0, 0, bootboot.fb_width, bootboot.fb_height, color); } void BBRenderer::paint_rect(uint32_t x, uint32_t y, uint32_t w, uint32_t h, Color color) { for (uint32_t i = y; i < (y + h); i++) { uint64_t addr = (uint64_t)(fb + (bootboot.fb_scanline * i) + (x * 4)); for (uint64_t addr_current = addr; addr_current < (addr + w * 4); addr_current += 4) { *(uint32_t*)addr_current = *(uint32_t*)&color; } } } void BBRenderer::paint_rect(uint32_t x, uint32_t y, uint32_t w, uint32_t h, Color* colors) { uint32_t j; for (uint32_t l = j = 0; l < h; l++) { for (uint32_t i = 0; i < w; i++, j++) { set_pixel(x + i, y + l, colors[j]); } } }