const kernel = @import("kernel.zig"); const target = @import("builtin").target; fn syscall(num: kernel.SystemCall, arg0: u64, arg1: u64) i64 { return switch (target.cpu.arch) { .x86_64 => asm volatile ("int $66" : [result] "=r" (-> i64), : [num] "{rax}" (@intFromEnum(num)), [arg0] "{rdi}" (arg0), [arg1] "{rsi}" (arg1), ), else => @compileError("unsupported architecture"), }; } pub fn print(arg: u64) void { _ = syscall(.Print, arg, 0); } pub fn allocFrame() !usize { const retval = syscall(.AllocFrame, 0, 0); if (retval < 0) return error.OutOfMemory; return @bitCast(retval); } pub fn lockFrame(address: u64) void { _ = syscall(.LockFrame, address, 0); } pub fn freeFrame(address: u64) void { _ = syscall(.FreeFrame, address, 0); } pub fn yield() void { _ = syscall(.Yield, 0, 0); } pub fn setPriority(priority: u8) void { _ = syscall(.SetPriority, priority, 0); } pub fn getPriority() u8 { return @truncate(@as(u64, @bitCast(syscall(.GetPriority, 0, 0)))); } pub fn sleep(ms: u64) void { _ = syscall(.Sleep, ms, 0); } pub fn setEventQueue(pid: u64, address: u64) !void { const retval = syscall(.SetEventQueue, pid, address); if (retval < 0) return error.NoSuchThread; } pub fn setTokens(pid: u64, tokens: u64) !void { const retval = syscall(.SetTokens, pid, tokens); if (retval < 0) return error.NoSuchThread; }