Luna/libui/include/ui/Button.h

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/**
* @file Button.h
* @author apio (cloudapio.eu)
* @brief A clickable component that triggers an action when pressed.
*
* @copyright Copyright (c) 2023, the Luna authors.
*
*/
#pragma once
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#include <os/Action.h>
#include <os/File.h>
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#include <ui/Widget.h>
#include <ui/Window.h>
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namespace ui
{
class Button : public Widget
{
public:
Button(ui::Window* window, ui::Widget* parent);
template <typename T> Result<T*> create_child_widget()
{
auto* widget = TRY(make<T>(window(), this));
m_child = widget;
window()->recalculate_layout();
return widget;
}
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void set_action(os::Action&& action);
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Result<EventResult> handle_mouse_move(Point position) override;
Result<EventResult> handle_mouse_leave() override;
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Result<EventResult> handle_mouse_down(Point position, int buttons) override;
Result<EventResult> handle_mouse_up(Point position, int buttons) override;
Result<EventResult> handle_key_event(const ui::KeyEventRequest& request) override;
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Result<void> draw(Canvas& canvas) override;
void recalculate_true_rects() override;
void recalculate_pseudo_rects() override;
void show_tree(int indent) override
{
os::println("%*s- ui::Button (%d,%d,%d,%d)", indent, "", m_rect.pos.x, m_rect.pos.y, m_rect.width,
m_rect.height);
if (m_child) m_child->show_tree(indent + 1);
}
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private:
bool m_hovered { false };
bool m_clicked { false };
Widget* m_child { nullptr };
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os::Action m_action;
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};
}