2023-08-03 10:19:45 +00:00
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#include <ui/Rect.h>
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namespace ui
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{
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bool Rect::contains(Point point)
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{
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2023-08-03 15:38:49 +00:00
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return (point.x >= pos.x) && (point.y >= pos.y) && (point.x <= (pos.x + width)) &&
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(point.y <= (pos.y + height));
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2023-08-03 10:19:45 +00:00
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}
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Point Rect::normalize(Point point)
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{
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2023-08-03 15:38:49 +00:00
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if (point.x < pos.x) point.x = pos.x;
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if (point.y < pos.y) point.y = pos.y;
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if (point.x > pos.x + width) point.x = pos.x + width;
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if (point.y > pos.y + height) point.y = pos.y + height;
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2023-08-03 10:19:45 +00:00
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return point;
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}
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2023-08-03 15:38:49 +00:00
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2023-08-04 11:08:02 +00:00
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Point Rect::relative(Point point)
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{
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point = normalize(point);
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point.x -= pos.x;
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point.y -= pos.y;
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return point;
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}
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2023-08-03 15:38:49 +00:00
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Rect Rect::absolute()
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{
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return Rect { ui::Point { pos.x < 0 ? 0 : pos.x, pos.y < 0 ? 0 : pos.y }, width, height };
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}
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2023-08-03 10:19:45 +00:00
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};
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